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MaestroRage

Age/Gender: 22, Male
Location: Toronto
Job: Custom Scorers

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Sign-Up Date:
8/22/06

Level: 23
Aura: Evil

Rank: Police Captain
Blams: 433
Saves: 2,016
Rank #: 2,705

Whistle Status: Normal

Exp. Points: 5,570 / 5,880
Exp. Rank #: 3,508
Voting Pow.: 6.47 votes

BBS Posts: 2,263 (1.85 per day)
Flash Reviews: 13
Music Reviews: 604
Trophies: 6
Stickers: 0

All Flash Reviews

13 Reviews | 6 w/ Responses

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Score: 10
Dark Cut²

"The new graphics REALLY helps D:"

submission: Dark Cut²
date: October 23, 2007

I loved the first one, and the second one is only better. For those who don't like the negative filter (I think thats what it is when you put alcohol on the arm wound), I whole heartedly disagree with you :D!

That screaming, sudden flash of white intensifies the action so much more. Lets you know you've done something... painful. It does lag when that happens, but even THAT helps in my opinion, slow mo of the damage you've done. Think about it, alcohol on fresh muscle tissue? Oooof, the very thought makes me quiver.

The multitude of tools to use were awesomely awesome. Stitching was made more difficult, and the difficulty factor went up several notches. This I felt was a really fresh breath of air. I liked the first one, but found myself wishing it were more difficult. Here the added pressure of having a certain amount of time to save the person, with the tools added to making things more interesting. Measuring how drunk you need to get the guy to comfortably get by is another interesting factor.

Another idea to have is perhaps have gray stars randomly on the wound, or near the gold starts you have to press. If you accidentally click on one of these gray stars you damage the patient, and complications occur. That would really make things more difficult.

All in all, a brilliant game, good stuff jmtb02, good stuff indeed! Now i'm off to cut my leg again because it's every medic's dream to grow up to have to cut off their own appendage. That way patients can go "You're hurting me!" and you can go "I know >:(" and they won't know what you mean.

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Score: 10
Tower's Tactics: Throne

"It be done!"

date: April 30, 2007

The final version has really turned out terrefic! I can't help but wonder just how much effort and work you put into this, and so I tip my hat off to you and your talents.

The addition of another god I wasn't expecting, but I really liked it's favor mechanism. The one to give the killing blow >:}. Very nice. I was all like "people MOVE, the archers gonna make that guy catch the arrow with his face!"

The entire system was flawless, and I could find no bugs in it, the skills all worked and each unit had it's own special flavor. There are plenty of skills to buy and learn per person, and furthermore the combat system itself, though simple, I feel delivers the impact it needs to.

With so many things to click, one would think it would be complicated, and truthfully, if you are playing this for the first time, GO THROUGH THE TUTORIAL! or despite the rather simple looking layout, you will be lost, and you won't be able to command your forces properly. You can only not know how to move them around for so long...

Once again, well done Septenary. I look forward to working with you again sometime!

Author's Response:

Thank you for your extensive, complete review! I'm really glad you approve of the finished version and were able to play it as fully as you did. :D Your musical skills are excellent, and worked perfectly with the game's theme. Thanks very much for all your help! I look forward to seeing any of your future projects, and would definately enjoy working with you again sometime in the future.

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Score: 9
Planet Fall part 1

"Good stuff!"

submission: Planet Fall part 1
date: October 14, 2006

I myself am a pretty big warhammer fan, the marines were well drawn, kudo's. I look forward to the next installment.

Author's Response:

Thanks, yeah i spent a long time on the marines because i did this with a mouse and im not a very good drawer but practice makes perfect. =)

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