In the coming months me and a small team of composers will be producing packs, loops, and sound effects which we hope will be used and spread around in the flash and indie game development scene. Ranging from orchestral to ambient, to techno/trance, rock, and anything else we can create at a good grade
*If you're a music producer who is interested in joining the team please let me know through this post or through pm box, more information on request*
This is where we need your help. We're focused, we're energetic, but we're not sure what it is you, the flashers look for most in your animations/games. For this reason we're asking everybody what it is they find themselves wanting when they produce.
Some points we'd like to ask (feel free to answer any, or add something you'd like to contribute if it's not on the list)
1. Length
(do you find yourself seeking short 30-45 second loops to use? Full length cinematic cues?)
2. Genre/Style
(do you find yourself seeking electronic music or orchestral most?)
3.Quantity
(how many songs do you find yourself looking for? Where? Title, one for levels, one for credits?)
4.Size
(How big is too big? How much space do you find yourself putting aside for all things audio?)
5. Sfx over music?
(which is more important to you? Solid sound effects or solid music?)
Finally we'd like to ask you to make a list of what you'd like us to make for your dream project(s). Everybody has that ultimate project they want to make. The hardcore RPG, the Sci-fi RTS, the Flight Sim. Anything and everything. Our goal is to produce tracks which would be useful for these dreams, at no cost for you.
Even if you're not a developer we'd like to hear from you! What kind of music do you want to hear when you play certain games?
Thank you for your time and helping us serve the flash and indie game scene better!
(If you were ever curious about what I used or wanted to ask me a question I am fielding all questions).
Oney
usually a song in flash lasts from like 3 seconds to about 30, depending on the situation on comedic timing. you should make a song for any situation, like happy stroll, sad, action packed, heavy montague, anything you can think of. as for SFX have them seperate from the track, so you can have some freedom. hope i helped
MaestroRage (Updated )
that was helpful, thanks for your input! We knew stingers would be big for the animation scene, and will definitely be producing those.
As a rule no sfx will be incorporated in the musical works unless absolutely necessary.