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MaestroRage

542 Audio Reviews

390 w/ Responses

O_o... random, lacking direction, loops well!

I don't rightly know what you were thinking about when you made this. It doesn't have any flow, doesn't exactly say anything, and isn't relevant to the CC theme.

I don't really have anything else to say. Good effort I guess?

Fautzo responds:

I was actually thinking I would try, and fail. lol. I'm not very good at themes. Top that, I'm not very good at music.

Has direction, better flow, lacks diversity.

This song has a direction now, the melodic line is there. The only thing this song is lacking really is a diversity of synths. Though from your first song, this is a giant leap.

Keep up the good fight, and keep em coming!

lacking direction, diversity.

These plucking synths have a rather random stream to them. They don't seem to follow any specific direction, and with a lack of other synths and instruments the song sounds lacking and unpleasent.

A good effort, but I would not really consider this a loop.

Keep up the good fight!

Some dissonance, good mix, loops well, repetetive

It is official. You have great ability to mix sounds well, however you do also present quite a few problems. There is a lot of dissonance, especially at the beginning, too many clashing notes. However you do manage to bring up some sweet feelings through those strings, those quick brass bursts manage to lift the song up on higher levels.

Keep in mind that epic tracks are meant to have minimum dissonance. Technically they're not supposed to have ANY, but I don't like that rule, so I disregard it myself.

I like what you did with those choirs. I wish you had taken a more reverbed approach to them!

The brass melody gets very repetetive, it is the same thing again and again, and hearing it just loop once was enough for me, some more diversity in that department would have helped.

The song does loop very well however, so props to you in that department.

Overall it's a good track, it is however repetetive, and dissonant, which makes it sound a little displeasing. Keep up the good fight and keep em coming!

wolf-tech responds:

Thank you. i always appreciate your reviews, you give alot of good advice. I think i neglected alot of the technical areas of the song because i was so focused on the length and the loopable ability of the song. Thank you for bringing them to my attention, i will start fixing them as soon as possible. ttyl

Excellent vibe, great mix, weak ending.

I really don't like it when I use something that sounds like something else, but people have to realize in the music world, nearly everything has been done with everything else. True the beginning has the matrix feel, but only because you have crescending brass? A method like that is used much more commonly then one would think, and I hope to god people don't think Matrix was the first to do something like that.

In any case, onto the review.

I really really liked the piano and choir mix in this piece. I LOVED that guitar layer you threw on at 1:03 ish. It seemed to echo and speak of a large icy cavern, or a great abandoned church.

My only, ONLY complaint was the ending. If you had just found a way to mix that intro with the end, I felt this song was truly a force to reckon with. That ending did a fair deal of damage to the song.

A healthy and great mix of sounds and synths to accompany the instruments. It's simple, it doesn't move around much, but it's damn perfect!

A quick question, what is that guitar sound? Synth? Real? How did you do it? I've been meaning to try and find out for a while now!

I think this is your best thus far from what i've heard of your submissions! Well written and well done! Keep up the good fight and keep em coming! I'll see you on the battle field >:}

some questional transitions, overall good vibe

It's been said before, but that initial 12 seconds or so definitely do not speak battle, but more so preperation for it. The oboe which I believe is what you used here, does lend a sorrowed feel for the song, so it's a great lead up, simply not a great point for looping.

I love the choir work, subtle, yet present. It lent itself well to the song. At 0:50 a lot of instruments went quiet, I did not think that was a good move, it kind of disrupted the song, and the violin fade out again is debatable whether or not it helped the song overall.

The percussion beat was solid, stable, and powerful. I would say they made this song, and increased the energy levels several degrees. It doesn't move around much, but i'm fine with that.

The song does loop rather well, so thats a plus!

All in all, a good track, good luck in the contest! Keep up the good fight and keep em coming!

gets tiring after a bit, that voice gets tiring.

hmm, an interesting undertaking for sure, though I must state that the voice you used at was a rather detrimental idea for the song. Especially that synth that accompanied it. By itself this loops speaks of being useful for a light ice level, sparkling waters is what I get from the first 6 seconds, and then morphs as it moves.

That voice gets irratating after the 4-5th listen. This loop would not do well for 10-15 minutes of gameplay.

I see you've brought that flute back in 0:08-0:15. As it did in the last song, it provided an excellent boost to the song here. Though be wary of how and where you use that flute, it does not work for all occasions.

The loop ends a tad abruptly, though again it is acceptable in looping means.

In any case, good luck with the contest! Keep up the good fight and keep em coming!

loogiesquared responds:

Yay, thanks and...
yes, the voice is annoying, but so is the "TechnoQuest" series

Holds potential, truly sparks imagination.

I loved that intro! It reminded me of Terminator though for some reason. But the songs power does not stem from that alone!

Then you have that progressive flute going up and down, a great and powerful mix of instruments! I felt however that the loop shifts energies too much for a 49 second loop.

I mean the intro and starting from 0:13 you have these wicked reverbed deep kick, that adds so much to the piece, and then at 0:23 you kinda let everything die, and then the kick disappears entirely after that. I wish you had kept that kick :(

The song loops in an acceptable manner, though not perfect. It is still however fine, so kudo's on that.

At 0:27 that flute going up and down reminded me of the intro song for FF12 *used previously in another FF game, I forget which one*, but i'm sure this is only because of the progression you picked, otherwise the flute in all the other parts help a great deal in provoking a sinister feel.

All in all it's a good loop loogiesquared, and it holds power, but I feel it also holds a lot of unfulfilled potential. Good luck with the contest, I wish you well!

Keep up the good fight and keep em coming, i'll see you on the battle field >:}!

loogiesquared responds:

indeed
*review you*

Very well done!

what an interesting interpretation of that scene! I for one could have never thought of anything but a dissonant fear filled song, daunting choir in the background! *In fact my very last submission is probably going to be for this creature!*

An admirable piece as usual, the dynamics, the orchestration in general is high end. There are two parts of this song that I felt were not to my liking.

First at 0:31-0:36, that short 5 seconds where you get all quiet. It sounds like the chase scene stopped, and disrupted the flow of the loop. When I listen to it loop again and again it seems that this short area is what tires out the listening experience.

The ending ends off on a strange feel. With due respect of course the song DOES loop, I cannot deny it this, but I did feel the loop end could have tied with the beginning better.

But this song DOES make me laugh :). It's a very lively, very light song. It's perfect, as i'm sure they'll want to use something light. It's also a significantly short loop, which will increase it's value. Well played there Winter!

I am glad you produced this, it is a good track and I do not doubt it's ability to entertain, keep up the good fight and keep em coming!

Winterwind-NS responds:

hey thanks for taking the time
That short segment where i had the flute/oboe/clarinet do that silly part was intended to refrain from being too serious in the piece, which i feel is the mistake a few ppl are making in composing a song for castle crashers.
This wasnt necissarily intended for a chase scene but more for the monster himself. but i guess it could kinda be a chase theme of some sort.
thanks maestro

Smooth, gentle, yet aggressive. Nicely done.

Hello Fuoco.

Right away as Rocky already pointed out before 0:32-0:47 click for me right away. It had such a gentle, fragile sound to it, which is a rather nice contrast from the military feel you have going on throughout the rest of the song.

As for not knowing how to make loops, my good sir, you are mistaken! This song loops rather well!

What library are you using for this song? And where did you get that guitar sound!? It sounds very much like a guitar I once heard in a game once... and i've been looking for it ever since. You must tell me :'(!

Overall the song is suitable for the game I felt. It sets a rather military feel but maintains that fantasy feel that is necessary for the game in my opinon. Overall, it was a great track! Keep up the good fight and keep em coming! I see you are a new submitter to Newgrounds! Welcome!

Fuoco responds:

Hey Maestro! :D
I've been smiling since the very moment I noticed there was a review from you. I'm so glad!

So, you think it loops well? That's a relief, I was trying and trying many variations for the ending, but none could fit. In the end I just left it the way it was, and turned out good :D

For this song I am using Garritan Personal Orchestra, a very good orchestral sounds you find there. Oh, for the guitar sounds I used Finale 2005, it's the program I use for writing scores and it usually have bad sound quality. But the guitar was very nice!
I'm happy that you liked this song! Coming from you means a lot!
Thanks for reviewing Maestro!

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Selcuk Bor @MaestroRage

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